The ENGAGE activities are structured to have a wide-ranging impact:
- the objective to prove that GBL is a method applicable for all five sectors of education
- the tools to support adaptation of GBL regarding local and cultural issues
- the valorisation activities to initiate further dissemination and uptake of tools and methods
This is achieved by offering targeted workshops and creating the future by:
- supporting practitioners/teachers/tutors in developing a predictive and proactive capacity to select games,
- assisting stakeholders in the adaptation and adoption of learning games in their teaching and learning processes, thus increasing the pleasure of learning,
- collaborating with game designers/producers in the development of new educational products.
From this section, users can access the Engage Toolbox, Information on sample games and good practice, and details relating to the workshops and seminars provided. These can be selected from the left-hand menu.
Sample Games and Good Practice Examples: On-line Catalog of games for learning includes localization and cultural issues as well as information about quality and rating.
Ratings of Learning Games: This page provides information about general rating of games and quality criteria for evaluation of games as learning resources.
Toolbox for Uptake of GBL: This section contains interactive web-based users guides and tools for adaptation and adoption of learning games such as decision making and reduction of learning curve tools.
Workshops and Seminars: A structured set of valorisation activities is based on targeted international workshops and a series of national seminars and follow up activities to promote GBL and the quality of learning games. Details and timetables are found here, including enrollment forms.