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Ratings and Awards of Learning Games

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Awards

The ENGAGE Quality Awards recognise excellent contributions from teachers, educational practitioners, game developers and producers to the quality of game-based learning. The aim of the awards is to make the quality issues related to games and learning process by using GBL a visible topic and to increase the awareness amongst learning organizations, schools, teachers, learners, educators and practitioners, industries, and players about the educational potential of GBL.



We are broadcasting the panel discussion on “Social Inclusion and GBL” and the awarding ceremony live! Tune in on the 3rd of December 2010 at 16:30 hours CET.



And the nominees are…

Our jury has made their selection for the 2010 Awards! Submissions from 11 countries were rated according to the ENGAGE Best Practice and Inclusion criteria as well as the SIG-GLUE criteria for learning games. Rating was tight and we are grateful for all high-quality submissions!

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For more details on each of the nominees, click here to view or download the nominees PDF.


The Engage Quality Awards will be granted in three categories:

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Best Practice Award

The award will be assigned to documented cases of learning and teaching processes that integrate games in an innova­tive way and raise learning quality in terms of processes and results.

For more information on entry criteria and submission process:

click here.

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Learning Games Quality Award

The award category recognises digital games for teaching and learning that stand up to methodological, didactical and technical standards.

For more information on entry criteria and submission process:

click here.

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Games Inclusion Award

Digital games and inclusion – do these two go together? This award category proofs that they do by valorising both digital games and GBL-practices that succeed in raising self-confidence, motivation to learn, and foster participation in a community or society in general and thus contribute to social inclusion into the knowledge society.

For more information on entry criteria and submission process:

click here.

The Jury: The awarding body is comprised of game-based learning experts from industry or research as well as teachers with a professional background in using games for teaching and learning processes. Review the Jury here.

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Winners and Ceremony: Winners will be invited to the award ceremony at Online EDUCA Berlin, 3rd December 2010. Our sponsors and the ENGAGE project provide you with

  • Your travel & 1 night at the Intercontinental Hotel to the event will be provided to you by our sponsors
  • Winners will be presented on the ENGAGE learning portal and in the ENGAGE Quality Awards brochure that

And furthermore:

  • For educators:  You receive the 3D engine and authoring tool “Thinking Worlds™” which enables you to create serious, casual, social and advergames
  • For game producers: Your games free EFQUEL membership and the SIG-GLUE stamp

An official and life-streamed award ceremony will be held to acknowledge your contribution to high qual­ity in game-based learning and present the winners for each award category.

Award Sponsors: The following organizations are sponsoring the Engage Quality Awards.

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Further Information: A pdf on the ENGAGE Quality Awards can be downloaded here.


Ratings

Assessment of the quality of learning games and application of a quality stamp to those games that have achieved the certification threshold.

Sig-glue stamp
The Sig-Glue quality stamp is a service aimed at assessing the quality of learning games. For learning games we mean games which have an explicit learning purpose and they can be used, adapted and adopted for supporting, improving and fostering learning processes within formal, non formal and informal learning scenarios.
Pivec labs
The Gamability test from Pivec Labs provides an estimation of the success factor of any game. Player experience testing and target market optimization are conducted, along with gameflow improvement of educational and recreational games.